Overview
Shinobi tools and clothing help you clear walls, make room to escape and move lightly. They add choices for movement and getaway routes to ordinary exploration.
Things to enjoy
Beyond the wall
Use a ninjato to clear a wall and plan routes through the terrain for travel or escape.
Make room to escape
Use shuriken to hold a pursuer back and caltrops to slow the chase. Where and when you use them helps create an escape route.
Dress for the journey
Combine a shinobi jacket, trousers, tabi and other pieces for a shinobi outfit. Each equipment page describes its particular effects.
Key items
- TamahaganeThe steel the tatara furnace blows out of iron sand; the blades are worked from this and nothing else.
- NinjatoA short straight blade — the quickest swing of the three.
- ShurikenA small blade thrown without drawing — better at stopping someone than at killing them.
- CaltropsThree-pointed spikes strewn on the ground — they sting, and they drag at whatever is standing in them.
- Wisteria ClothA coarse, thin cloth woven from wisteria bark leached in lye.
- Kuro ZukinA black cloth that wraps head and neck in one.
- Kuro ShozokuA shinobi jacket in black and charcoal.
- Kuro BakamaBlack trousers that billow at the thigh, gather below the knee and close at the ankle.
- Kuro TabiBlack split-toe socks.